Natural Interaction moved to Barcelona in February. We'll be here until October 2011.
January 1st-27th, 2011.
Alessandro will deliver the keynote speech at the Diseno + Conference at Universidad Icesi, Cali, Colombia, October 7th-9th, 2010.
Alessandro spent the last month of July in San Francisco and Silicon Vally to meet partners and find advisors and angels for his new research venture on Natural Interaction. The new startup will be based in SF.
Alessandro will present his latest research results on digital memories at the Memoir of a Summer Solstice Workshop at the University of Sheffield, UK. He will then move to London to visit friends and partners.
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iOO Climb turns every ordinary climbing wall into an augmented climbing experience. Thousands of boulders and routes can now be saved on a single wall, and browsed and played using a single remote control. Climbers can thus focus on their climbing experience, forgetting numbered stickers and colored stripes. Climbing routes are displayed only where and when it is needed.
Intuitiveness
Traditional numbered stickers and colored stripes are substituted with simple lines and shaped bull's eyes, providing a clean and intuitive climbing experience: no more numbers and colors to find and count.
Replay
Climbers can watch a replay of their climb, correctly juxtapposed on the climbing surface.
Durability
Once stored, routes and boulders can be browsed by everyone via remote control, and the absence of physical parts that can be touched, scratched, removed, makes these available for years.
Deployability
iOO Climb works with any traditional climbing wall, and with holds of every size, shape, color, and design.
Internet Powered
Identical climbing walls can exchange routes and boulders via the internet. With our standard climbing walls there is no need for trained personnel to track new paths, since iOO Climb comes with hundreds of already tracked boulders and routes.
Games for Children
iOO Climb provides specific climbing games for young people, with customizable graphics of animals, toys, and funny symbols. A must for climbing lessons with children.
Front and Rear Projection Setup
iOO Climb works in front projected setups, for traditional already existing climbing walls, and in rear projected setups, with translucent walls, providing the greatest climbing experience.
Requirements
A single iOO unit can cover an area up to 6 x 4.5 meters.
Maximum distance from climbing surface is 5.5 meters.
iOO unit must be ceiling mounted.
Tested at/with +gaz.
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iOO PANORAMA is a touchless interaction system that makes possible a magical, surprising, experience: you interact with the contents just moving your hand in the air, meters away from the screen.
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This interactive digital artifact is designed around the '6-sheet' advertising standard (4 feet by 6 feet) which is the most ubiquitous outdoor format.
It is designed to be reliably placed in public spaces, mainly for digital signage purposes. We're now working on successful ways to engage passers-by (the movie shows this behavior).
The screen is touch sensitive and can support further in depth navigation of content when the person comes close to it. September 2008.
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Demo of iO's real estate solution based on SkinTwo. Features dynamic layers based on a database of apartments. Queries are made through manipulation of physical objects; the interface is always coherent. Shows use of an embedded photo printer and an external display. May 2008.
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Testing a 10-meters-wide interactive ceiling at BitBang Festival, Stibbert Museum, Florence. Visual materials by Francesco Buso (iO) and Filippo Principi (MediaBoulevard). July 2008.
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A great success. A very useful experience. The Skin demo shows several iO's products and projects. Tagged cubes allow to choose the subset of media of interest. Sending content to a printer or other external device mapped on the table's edge is also demonstrated. April 2008.
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